Build 126

Filed under Chipped Dagger Development

build 126:

[bugfix] context menu for bags located inside banks lacked an “Open” option

[change] removed some of the higher end mobs from spawning as WEMS because they are currently unkillable by players (there’s a rebalancing coming that should resolve this issue)

[change] monsters will now retarget less often than before. This should allow for more strategic fighting when players are fighting in groups.

[change] the 3 existing world event monsters had their damage reduced so they can be killed. New ones that spawn should be killable by players.

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